Can you get out in an hour? Grab your friends and try The Crypt Escape Rooms!

Posted at 7:03 AM, Oct 23, 2017
and last updated 2017-10-23 10:03:43-04

Our Smart Shopper Deal of the Day requires you to solve riddles and find clues... oh, and escape the room!

The Crypt Escape Rooms in Phoenix give you one hour to get out! They have two different themes. One is, "The Infirmary" and the other is, "Puzzles of Superstition Mountains". 

Up to six people can play at a time. Typically, it's $28 per person, but not for Smart Shoppers!

You have until 7 p.m. Tuesday night to book your one-hour session online to score half off! The promo code is: ABCDEAL

The rooms are built for ages 14 and up. Younger folks should be accompanied by an adult.



4302 E. Ray Road, Ste 104

Phoenix, AZ 85044

Click here for their Facebook page.


Here are the descriptions of both rooms:

Puzzles of Superstition Mountains

You and your expedition team have come across an abandoned miner’s cabin in the Superstition Mountains.  Could this be the hideout of the legendary Lost Dutchman?  Are there clues as to the whereabouts of his mine? 

Perhaps even a map?


The Infirmary

For decades, there have been rumors of medical experimentation occurring in the mental hospital’s infirmary.  The autopsies of several deceased patients indicate exposure to some mysterious virus.  One patient is in critical condition and has been given one hour to live. 

Can your team find the antidote and save the lives of those infected before it is too late?


When asked what sets them apart from other escape room concepts, here's what they said:

  • As we visited different escape rooms, we noticed things that we wanted to improve on.  Here are a few:
  • We wanted to go beyond just beating a clock, so we developed a custom scoring system that combines the time remaining with the number of hints requested.
  • We wanted to eliminate the “standing around waiting for somebody to give us a hint” routine.  The delivery of hints seemed so arbitrary, so subjective.  As players, we felt like our success was determined by somebody in another room who could choose when to send a hint.  So we developed an interactive method that would allow players to request a hint when they really wanted one.
  • We wanted to create games that would allow teams to compete against each other.  With our unique scoring system, we have leveled the playing field.