You and your expedition team have come across an abandoned miner’s cabin in the Superstition Mountains. Could this be the hideout of the legendary Lost Dutchman? Are there clues as to the whereabouts of his mine?
Perhaps even a map?
For decades, there have been rumors of medical experimentation occurring in the mental hospital’s infirmary. The autopsies of several deceased patients indicate exposure to some mysterious virus. One patient is in critical condition and has been given one hour to live.
Can your team find the antidote and save the lives of those infected before it is too late?
When asked what sets them apart from other escape room concepts, here's what they said:
As we visited different escape rooms, we noticed things that we wanted to improve on. Here are a few:
We wanted to go beyond just beating a clock, so we developed a custom scoring system that combines the time remaining with the number of hints requested.
We wanted to eliminate the “standing around waiting for somebody to give us a hint” routine. The delivery of hints seemed so arbitrary, so subjective. As players, we felt like our success was determined by somebody in another room who could choose when to send a hint. So we developed an interactive method that would allow players to request a hint when they really wanted one.
We wanted to create games that would allow teams to compete against each other. With our unique scoring system, we have leveled the playing field.